Robotic Sims
Working for private companies in industry. I develop real-time networked robotic sims. They even have VR support.
- Using Unity's PhysX 4.0.
- With Mirror for networking.
HI THERE
I am a Software Engineer from Ireland and have been shipping things for nearly a decade. At 15 I built Impact Point, a 2D multiplayer shooter that grew into a Steam release with 330,000+ installs and a dedicated community of over 2000 members I still run today.
At Reamda Limited I worked as a part-time software engineer for 4 years during university, during which I built and delivered real-time networked robotic simulations for operator training to the ministry of defence for an EU member state.
Today I'm the lead engineer on OCU (Operator Control Unit) interfaces, developing the control systems that operate robotic demining platforms.
Education
B.Sc. Computer Science — University of Aberdeen · 2021–2025
Study Abroad Exchange — UNC Wilmington · 2022–2023
Languages
Engines & Frameworks
Cloud & Services
Creative & Tools
Working for private companies in industry. I develop real-time networked robotic sims. They even have VR support.
What started as a browser game on Kongregate, becoming one of their highest rated multiplayer games of all time. Impact Point is now a popular, small scale Desktop experience available for free on Steam with over 130K downloads.
Location-based social media app using Flutter and Firebase with 500+ active users.
As an Indie Dev I developed browser games.